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BOS Academy — mockup library

BOS Academy — screen designs

Internal preview of the BOS Academy screens. Phase 1A is the new-hire Assessment Path; the Phase 3 staff-navigation redesign reorganizes the admin + manager app into four areas — People · Content · Studio · Settings. These are HTML mockups — visual references for what the real app will look like once the autonomous build implements them. They don't connect to anything; nothing here is the running app.

Two layout patterns are in use. Two-column (locked for Mockup 1) splits the screen into a read pane and a write pane. Full-width (locked for Mockups 2–4) puts a single work card across the whole content area and uses internal grids to organize it. Both patterns share the same stepper, topbar chips, sidebar, and calm-note conventions, so screens stay visually consistent regardless of layout. Mockups 2–4 are designed phone-first — resize your browser to under ~600px to see the hamburger drawer, compact stepper, and stacked content kick in.

Phase 1A — learner & hire screens

Mockup 1 of 4 Two-column · locked
Track 1 — Assessment Path (Sarah's view)

The workspace a new hire sees during their assessment phase. Locked layout: horizontal stepper at the top, then a 50/50 read/write split — left is the brief and source files (read mode), right is the submission form (write mode).

Mockup 2 of 4 Full-width · locked
Fit Report (Dayna's reading view)

Assembled by an admin at any point during the Assessment Path. Scores the new hire across the 11-skill Internal Assessment rubric grouped Filter / Baseline / Craft, with composite-score diagnostics. Dayna reads this to make the hire / no-hire call. The 11-skill rubric is wide — Full-width is the right pattern.

Mockup 3 of 4 Full-width · locked
Manager Dashboard (Phase 1A minimal)

Dayna's view of an in-flight hire. Phase 1A minimal: see the new hire's progress through the Assessment Path, the latest auto-tracked telemetry, and the actions available right now. Full Manager Dashboard with compliance grid, Quest assignment, content authoring, and Kudos activity ships in Phase 1B.

Mockup 4 of 4 Full-width · locked
Home — Learning Track (Mike's Day 1)

The post-conversion handoff. Even though Track 2 ships in Phase 1B, designing this now lets the autonomous build understand the assessment-to-Learning-Track transition and the contrast in tone — the Assessment Path is calm and ungamified; the Learning Track is where points, badges, streaks, and Quests turn on.

Phase 3 — Staff navigation IA

The admin + manager redesign. The old single “Workflow” section becomes four top-level areas — People · Content · Studio · Settings. Admin sees all four; manager sees only Content + Studio. Learner navs are unchanged. Locked 2026-06-02.

People Admin only · locked
People management

Roster, profiles, and account management. Every name links to a detail page.

Content Admin + manager · locked
Content

Everything learners see. Shown in the manager (Kayla) variant of the nav.

Studio Admin + manager · locked
Studio

Authoring & review. Manager variant of the nav.

Settings Admin only · locked
Settings

The single home for system configuration.

Dashboard Admin only · locked
Dashboard

The admin home (added after DP9). Re-homes the team-management panels the nav revamp had orphaned.

Phase 3 — Modular course-creation workflow

Two net-new Studio screens (plus an in-wizard control) that make the course-creation wizard modular and add a bring-your-own-content path. Consumed by BUILD PROMPT 12. Content-editor + admin + senior-bookkeeper. Locked 2026-06-08 (DESIGN PROMPT 10).

Studio DESIGN PROMPT 10 · locked
Workflow & bring-your-own-content

Choose which parts of the course-creation flow to run, or upload a finished draft and split it into a Quest.

Slides DESIGN PROMPT 11 · locked
Bring-your-own-slides

Author a slide deck (+ reference pages) outside the app, upload the finished HTML, and let learners step through it. Feeds BUILD PROMPT 13.

Content Locked · 2026-06-09
Team Learning — rows redesign

A row-based rebuild of mockup 9: quests collapse / expand to nest their lessons in step order, and every lesson row shows how it’s set up (source, slides / audio / video, quiz / file-upload, grounding). Replaces the card grid.

Content DESIGN PROMPT 12 · locked
Timed Quiz — learner screens

The timed siblings of the locked untimed quiz player (mockup 20). Timed Mode turns any quiz into a memory test: one question at a time, a server-driven countdown that auto-submits at zero, no going back, two attempts then lockout. The design gate for BUILD PROMPT 17 (Timed Quiz Mode). Full-width, phone-responsive; each file stacks its states under captions.

Phase 3 — Assessment library & quiz analytics

Content DESIGN PROMPT 13 · locked
Assessment library, path editor & quiz analytics

Turns the single hard-coded assessment path into a managed library of named paths a hire is assigned to, plus the admin analytics view the timed-quiz ledger was built for. The design + decision gate for BUILD PROMPT 18 (item 2 + item 3). Admin-facing, full-width, phone-responsive; each file stacks its states under captions. Reflects decision D2 (one path per hire; everyone migrated onto a seeded “Standard New-Hire Path”).